Armor (plate), very rare (requires attunement)

While wearing this magic armor, any critical hit against you becomes a normal hit.

Contingency. This magic armor can store a single spell cast into it. During a process that takes 10 minutes, any creature can cast a spell of up to 2nd level, that has a casting time of 1 action and that can target you, into the armor by touching it as the spell is cast. The spell has no immediate effect, other than to be stored in the armor, where it takes effect when a certain circumstance occurs. When a creature casts a spell into the armor, it must describe that circumstance.

The spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to. The spell uses the spell slot level, spell save DC, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell takes effect only on you, even if it can normally target others. Once the spell takes effect it is gone from the armor, and a new spell can’t be stored in the armor until the next dawn.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Str. 15 Required, Stealth Disadvantage

NightPaul

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