You can use an action to create a powerful whirlwind around you by swinging this magic weapon. Make a melee attack with the axe against each creature within 5 feet of you (other than yourself), with a separate attack roll for reach target. Immediately after the attacks, each creature within 15 feet of you (other than you) must also make a DC 13 Strength saving throw. On a failed save, a creature takes 1d8 bludgeoning damage. It takes a second 1d8 bludgeoning damage if it's within 10 feet of you, and a third 1d8 if it's within 5 feet. If the creature is Medium or smaller, it's also thrown up to 10 feet away from you. On a success, a creature takes half as much bludgeoning damage and isn't thrown.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Heavy, Two-Handed, Topple
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