Wondrous Item, rare
after each long rest roll 1d6 to determine the day's magical enchantment.
each granted effect can be used once per day
Effects
1-2/ receive the Rogue ability to use uncanny dodge
3-4/ receive the fighter ability to use second wind which allows you you to heal 2d8 hit points
5-6/ receive the sorcerer ability metamagic option from the sorcerer heightened spell the target of your spell has disadvantage on the save against the spell
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