At first glance, it appears to be a futuristic revolver, with a curved handle and a rotating cylinder, but its firing mechanism is far from conventional. Instead of bullets, the revolver emits pulsating, cerulean laser beams that surge with energy. Each shot is accompanied by a mesmerizing, humming sound as the weapon charges its electric power.
The revolver's unique feature is its ability to incapacitate foes on impact. When fired, the laser beam projects a shimmering field of energy that envelops the target upon contact. This field disrupts the target's neural signals and nervous system, rendering them temporarily stunned and immobile. It's an ideal weapon for those who prefer to neutralize threats without causing permanent harm.
Revolver has 8 shots. Once 8 shots are used it requires an action to reload. The weapon has a chance to stun the enemy for a turn on hit. The enemy must succeed on a Constitution saving throw of 14 or be stunned. If the enemy is bigger than a Large class of creature the Revolver will instead deal an additional 1d6 shock damage on hit.
1d10 piercing damage. Ammunition (range 30/90)
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage, Detection, Combat, Loading, Range, Ammunition (Firearms), Vex
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