Armor (plate), legendary (requires attunement)

This Plate armor functions as normally with the added benefit of being able to transfer some of its defensive capabilities into the users strikes.

While wearing this armor, the first time you make a melee attack on each of your turns, you can transfer some of your Armor Class to your melee attack rolls, instead of benefiting from your full Armor Class that turn. Subtract up to 3 from your Armor Class and add that to all melee attack rolls for this turn. For example, you could reduce Your Armor Class from 18 to 16 to gain an additional +2 to melee attack rolls that turn. The adjusted bonuses remain in effect until the start of your next turn, although you must must be wearing the armor to gain the melee attack bonuses.

Additionally, you can cast the Shield spell while wearing this armor. Once you use this ability you can't do so again until the next dawn.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Combat, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat

RiddlesomeEnigma

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