As an action, you summon a Knight of Karnath, a spectral knight within 10 feet that lasts for 1 hour. It takes its turn directly after yours in combat. Its AC is 17 and it has hit points equal to your level x your proficiency modifier.
When you summon the Knight and on its turn, it can make a melee attack against a creature within 5 feet of the Knight. It uses your proficiency to attack and on a hit, the target takes necrotic damage equal to 1d8 + your proficiency modifier. As a bonus action on your turn, you can move the Knight up to 20 feet and repeat the attack against a creature within 5 feet of it.
The summoned creatures are friendly to you and your companions. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The Knight is also considered undead, and it disappears when it drops to 0 hit points or is more then 100 feet away from the wearer.
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