These nasty little caltrops have been shaped to pierce flesh and stay there. Each spike has a swept back fin on its tip causing additional pain and suffering to the unfortunate creature that steps on one.
As an action, you can spread a single bag of barbed caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature uses an action to remove the barb, its walking speed is reduced by 10 feet. Removing the barb inflicts an additional 1d4 slashing damage. A creature moving through the area at half speed doesn't need to make the saving throw.
**PLEASE INGORE ALL REFERENCES BELOW TO DART INCLUDING RANGE STATS**
Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Additional, Ignore Weapon Property: Finesse, Ignore Weapon Property: Thrown, Damage, Combat, Finesse, Thrown, Vex