Wondrous Item, common
These nasty little caltrops have been shaped to pierce flesh and stay there. Each spike has a swept back fin on its tip causing additional pain and suffering to the unfortunate creature that steps on one.
As an action, you can spread a single bag of barbed caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature uses an action to remove the barb, its walking speed is reduced by 10 feet. Removing the barb inflicts an additional 1d4 slashing damage. A creature moving through the area at half speed doesn't need to make the saving throw.
Notes: Damage: Piercing, Damage: Slashing
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