Majestic Weapon. You gain a +3 bonus to attack and damage rolls made with this magic weapon. You also gain +1 to your Armor Class and all Saving Throws.
Evilbane. You deal maximum damage with this weapon when you land an attack on a creature that has the undead, demon, fiend or devil type/sub-type.
Royal Defense. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
Miracle. Negates enemy criticals against you. Criticals rolled against you turns into a regular attack.
Renewal. You recover HP (hit points) equal to your proficiency bonus each turn in combat. This effect is nullified when not in combat.
Valkyrie. Once per day you can cast the spell; Find Greater Steed (Pegasus or Unicorn only). You regain this ability daily at dawns first light.
Amiti is a personal Sword that hails from the Tellius Series of Fire Emblem. The royal sword of House Crimea, Amiti is solely bound to members of the royal family of the Crimean monarchy. Although not explicitly referred to, Amiti is first introduced in Chapter 26 of Path of Radiance, where it, alongside Elincia's great grandmother's pegasus steed and Armour, is bequeathed to Elincia by Lucia, Bastian and Geoffrey, in turn granting her the ability to join in the fray of battle.
In Radiant Dawn, the Amiti blade is re-introduced in the Endgame chapter of Part 2, where Elincia, prior to leading the Crimean loyalists in an attempt to quell the rebellion staged by Ludveck, draws it from its resting place for use in the ensuing battle. All subsequent appearances of the character will see the Amiti blade remaining as a permanent fixture in her inventory, functioning as her weapon of choice.
This blade was recreated by Cameron the Clairvoyant, a lover of the Radiant Dawn game. In one D&D adventure, he helped the Greil Mercenaries save the kingdom of Crimea.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Lawful or Good aligned creature, Damage, Combat, Warding, Finesse, Vex
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