Most people within the Isles of Ash in Thalis have the ability to harness an ancient magic known as Allomancy. This magic allows people to ingest small amounts of certain metals which grants them certain abilities when burned. Each person only has 3 Allomantic slots to burn before they must drink from a vial of metals to replenish them. Each allomancer is granted
Steel (Coinshot) - Burning Steel allows an allomancer to see nearby metals with blue lines protruding from their bodies. These lines increase in vibrance the larger the metal its leading to is. Use an action to push on a metal object a line is connected with to push it directly away from you. If the item is heavier than you, or is connected to something heavier than you then you will be pushed away from it.
Iron (Lurcher) - Burning Iron allows an allomancer to see nearby metals with blue lines protruding from their bodies. These lines increase in vibrance the larger the metal its leading to is. Use an action to pull on a metal object a line is connected with to pull it directly towards you. If the item is heavier than you, or is connected to something heavier than you then you will be pulled to it.
Copper (Smoker) - Burning Copper allows an allomancer to create a field of up to 60ft. that blocks any sensing of allomantic abilities from Bronze burners. You can sustain the field for up to an hour with 1 allomancy slot.
Bronze (Seeker) - Burning Bronze allows someone to sense anyone using allomancy within a 60ft. radius. The sensation comes in the feeling of varying pulses coming from whomever is burning metals. You can sustain the search for up to an hour per allomancy slot.
Tin (Tineye) - Burning Tin can enhance ones senses for up to 3 hours per allomancy slot. This will double your hearing distance, Darkvision distance, and other sensations. You gain Darkvision up to 30ft. if you don't have it. Alternatively you can spend an allomancy slot to gain advantage on a perception check.
Pewter (Thug) - Burning Pewter grants the user enhanced physical strength. Allowing them to burn an allomancy slot to gain advantage on strength checks or add +2 to any damage rolls that use strength as an attack modifier.
Brass (Soother) - Burning Brass allows the user to pull on someone's emotions. Quelling it in order to keep them from being suspicious or to convince them to do something. You burn an allomancy slot to gain advantage on Persuasion and Deception checks.
Zinc (Rioter) - Burning Zinc allows the user to push on someone's emotions. Riling them up and making them angry, or make them brave. You burn an allomancy slot to gain advantage on Persuasion checks and Intimidation checks.
Notes: Control, Buff, Combat, Deception
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