Staff, rare (requires attunement by a by a wizard, druid, or sorcerer)

The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.

The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.

The staff has 8 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells:

web (2 charges, spell save DC 15)

Insect Plague (6 charges, spell save DC 15). They're spiders, obviously. When casting this spell, you must also succeed on a Wisdom saving throw of DC 15 or take 2d10 piercing damage from the spiders as they swarm out of the staff.

No components are required. Both spells last for the duration without requiring concentration or until dispelled. The webs and insects conjured by this staff take on a greenish hue.

The staff regains 1d6 + 2 expended charges each day at dusk. If you expend the staff’s last charge, you take 1d10+5 poison damage and must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour.

Notes: Damage: Poison, by a wizard, druid, or sorcerer, Damage, Combat

Previous Versions

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9/13/2023 10:24:27 PM
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Item Tags: Damage Combat

stapleshotz

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