Wondrous Item, uncommon
This ammunition has sharp prongs that cause it to tear flesh when removed. On a hit, the target takes 1d4 additional piercing damage at the start of its turn each round. The target can roll a DC 14 Constitution save at the end of its turn each round, ending the bleeding on a success. Any creature can stop the bleeding by using an action and making a successful DC 12 Wisdom (Medicine) check, or by restoring any number of hit points to the target.
Notes: Damage
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