Wondrous Item, rare

Tiny motes of white light sparkle in the air around this ammunition. Some say that using this ammunition risks drawing the ire of Mystra herself. On a hit, the target takes 1d6 additional psychic damage, and any save it must make to avoid losing concentration on a spell is made at disadvantage. This effect lasts until the end of your next turn.

Adapted from Baldur's Gate 3 by Larian Studios.

Notes: Damage

Item Tags: Damage

CM_

Comments

Posts Quoted:
Reply
Clear All Quotes