Wondrous Item, artifact (requires attunement by a Intelligence of 15)

You can hold any amount of creatures in the ball. After you are holding 5 different creatures in it you have to roll a d100 in the morning. On a 50 though 99 no creatures escape. On a 100 no creatures escape for 1d12 days. On a 49 though 2 1d20 creatures escape. On a 1 all creatures in the Ball escape. When you speak the command word you can kill any number of creatures in the ball, and you can give or keep the Experience points to who ever you like. But you can not give Experience points to aberrations, beasts, celestials, constructs, dragons, elementals, fay, fiends, giants, monstrosities, oozes, plants, or undead. Unless you or a party member are playing as one of those.

It is a action to activate. When you throw the ball you say what creature you want in it, and any creature with the name you say in a 20 foot radius of the ball are sucked up in it and have no saving throw. You can use the ball as may times up to your Intelligence modifier (minimum of 1).  You cannot put any PC in the ball. It is considered an experimental space so you can't put it in a bag of holding.

Notes: Intelligence of 15

Previous Versions

Name Date Modified Views Adds Version Actions
9/17/2023 2:30:55 PM
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1
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Coming Soon
9/17/2023 2:55:36 PM
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1
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Coming Soon
wyattlkleist

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