Striking a target causes flames to errupt from the blade, dealing an extra 4d6 fire damage to any target it hits.
Bursting: If any of these dice roll the maximum damage, roll them again and add the damage.
The sword emits a faint red glow from the blade when you hold it, creating dim light in a 10 foot radius around it.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
You gain resistance to necrotic and cold damage while attuned to this magic weapon.
While holding this weapon, you can speak it's command word as a bonus action and the weapon will cast the spell Compelled Duel. The spell persists for a minute without requiring your concentration. The DC for the wisdom save of this spell is 20.
Once you have used this feature of the weapon, you cannot do so again until the next dawn.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Fire, Bonus: Magic, Resistance: Necrotic, Resistance: Cold, by a creature that has killed the weapon's previous owner, Damage, Combat, Heavy, Two-Handed, Graze
Previous Versions
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6/16/2019 5:00:24 PM
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112
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4
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Coming Soon
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