Weapon (revolver), rare (requires attunement by a can only be attuned to the Real Albrecht. )

Albrecht's copy having been left on his own to float in the void had a lot of time to think and tinker with what he had left on him from when he was created he had learned a lot of things he wished he hadn't, however in their escape from the ink cages they were trapped in he managed to steal a few bottles of magical ink from the factory eight bottles to be exact. Albrecht had no idea how long he had floated but it had been too long when he fell into Randosky's forge on the edge of the void. You have a +2 bonus to attack and damage rolls made with this magic weapon. 2d8+2 8 round revolver with a ivory grip and a black steel barrel forged in the darkness of a black hole on the edge of the void by Albrecht with the help of a mad Rat named Randorsky the Rattler the names of which are engraved into the ivory handle, A, and A, and R in glowing Black and Gold metal. 

Albrecht may chose to slit his arm and pour his blood onto the cartridge of this revolver making each bullet for the next 8 shots glowing a different color based on which is in use. (1d8 damage) to turn the damage into a elemental damage order determined by a d8 Fire:1 Cold:2 Acid:3 Psychic:4 Force:5 Lightning:6 Necrotic:7 Radient:8 You may chose to make all bullets the same one damage determined by the die or have each be in the revolver and the order of them being fired is random by the die rounding up to the nearest element left. 

Once Per day During the day you can target one enemy or creature within range and say "It's High Noon" this gives you advantage on attacks with this weapon until next turn, adds a +3 to rolls and damage.  This ability also forces the target to target only you until this effect ends. You cannot use this ability again until a long rest and it is different daylight. 

You may use a bonus action to fire another bullet at a enemy only within 30ft. This ability may only be used at night and may only be used twice before a long rest and different moonlight is needed. 

This weapon grants resistance to ranged bullet attacks.

In Addition to this the gun itself can be summoned to the attuned persons hand at any time, anywhere, through anything, in any dimension.  

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Resistance: Ranged Attacks, can only be attuned to the Real Albrecht. , Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

KeeblesaurousRex

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