A small pendant of twisting silver vines that wrap around a cracked white opaque crystal, this of which hangs from fine silver thread. This once belonged to a half faen child that grew in the forest of the Feywilds. They slowly went mad through their centuries alone, and found their demise at the blade of a group of sell-swords who brought this amulet back to the material plane. While attuned and wearing this amulet, you gain the following benefits:
- Your Charisma score increases by 2
- You can understand, speak, and write Sylvan
- You have advantage on Charisma checks made when interacting with fey beings
- You have advantage against the charmed effect
- Gains advantage on Survival Checks while in the Feywild
A strange aura emanates from the amulet, light and charming when not attuned to any creature. Often times a butterfly or two will flutter about, drawn to the magic. When attuned to a creature it emanates a darker aura. The creature attuned to this item must make a DC 11 Intelligence save. On a successful save nothing additional happens. On a failed save, you gain one the following traits that last until unattuned:
| 1d4 | Effect |
|---|---|
| 1 | A dark spark settles in the core of your being and you discover that you really like killing people. |
| 2 | The character experiences vivid hallucinations of a forest and being that aren't there and has disadvantage on ability checks |
| 3 | Your alignment shifts latterly one alignment. Good can shift to Neutral, Neutral to Evil. Lawful can shift to Chaotic and Chaotic to Neutral. The DM chooses how this happens |
| 4 | This amulet ciphers divine magics- any hit points regain from spells are halved |
(Madness Tables 259-60 DMG, Matthew Mercer's Corruption Rules)
Notes: Bonus: Charisma Score, Language: Sylvan, Advantage: Charisma Ability Checks, Advantage: Saving Throws, Advantage: Survival, concentrating for one minute, Communication, Social, Exploration, Jewelry
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