Weapon (longsword), rare

 

Basic Slash: 

 

A close-range attack, basic, yet sweet. You slash your blade at the nearby enemy.

+9 to hit, 3d6 + 5

Catch and Counter: 

As a reaction, you wrap the chains around the blade of an entity attacking you within melee range, you follow it up with a counter-attack against them dealing damage on hit.

The first time using this attack provides an advantage as it catches the target off guard. 

The target must roll a strength check against your roll to stop your counter and continue their attack.

+5 to hit, 2d8 + 5

Blunt Reminder: 

You whip the blunt ball at the end of the chain at an enemy

+9 to hit, 3d10 + 5

Wrap and Pull: 

 You sling the blunt ball of the chain at an entity and wrap it around a limb. You pull at it to make them fall. They must perform a strength saving throw higher than your attack roll to resist. If they fail, they are forced prone. If they pass the saving throw by more than 10, they pull back and force the user prone instead.

After 3 uses on the same target, they begin to get the hang of it, and all successful saving throws result in the user being forced prone. 

+9 to hit, 2d4 + 5

Dirty Tactics: 

As a bonus action, you wrap the chain around your off-hand, creating iron knuckles. While this is the case, you lost your proficiency modifier to Wrap and Pull as well as Blunt Reminder. However, while in this phase, as another bonus action, you can punch an enemy dealing 1d4 + 9 damage. Unwrapping the chains is a free action.

 

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Versatile, Sap

Miltry

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