While you wear this armor, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this armor, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
When you make a Charisma (Performance) or Charisma (Persuasion) check while wearing this armor, immediately after you roll the d20, you can roll a d4 and add the number rolled to the check. You can do so a number of times equal to your Charisma modifier per day.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Bonus: Persuasion, Bonus: Performance, cleric or paladin, Str. 15 Required, Stealth Disadvantage
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