Weapon (battleaxe), artifact (requires attunement)

The Axe of Uthgar, wielded by Uthgar himself in his battle with the Pale Giants before becoming an exarch of Tempus. This short hafted axe, thought lost to all tribes of the Utgardth, crackles with bright blue energy and chooses only the strongest barbarian to wield its terrible might.

Bite of the Storm. This axe gives a +3 bonus to attack and damage rolls made with it. When you hit with an attack using this axe, the target takes an extra 2d8 lightning damage.

Savage Attacker. Wielding the axe grants the feat Savage Attacker.

Lightning Reflexes (Requires Attunement). When you take damage from a creature within 5 feet of you, you can use your reaction to make a melee attack with the axe against that creature. On a hit, the axe deals damage as normal, and the creature is paralyzed until the start of its next turn. This property of the axe can’t be used again until the next dawn.

Giant's Bane (Requires Attunement). You must be a human to use this ability. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.

Battle Father's Ire (Requires Attunement). You must be a barbarian to use this ability. When enraged, lightning pulses through your very veins, sparking out at your enemies. Every enemy that ends their turn within 5ft of you must make a DC 15 dexterity saving throw or take 1d8 lightning damage.

To Me! (Requires Attunement). When making a ranged attack with this axe, hurl it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. As a bonus action, the Axe of Uthgar flies back to the wielders hand after thrown.

Chain Lightning. While holding the axe, you can use and action to expend 1 of 4 charges to cast the Chain Lightning spell at 7th level (spell save DC 15). The axe regains 1 charge every day at dawn.

Attempts to attune this weapon by anything but a barbarian grants the axe 2 randomly determined minor detrimental properties.

Attempts to attune this weapon by anything but a human grants the axe 1 randomly determined major detrimental property.

Destroying the Axe. To destroy the axe, it must be taken to the highest peak on the Spine of the World in Icewind Dale and struck with lightning.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Stacking Bonus: Strength Score, Bonus: Magic, Bonus: Ability Score Maximum, Damage: Lightning, Feat: Savage Attacker, Damage, Buff, Combat, Versatile, Topple

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Item Tags: Damage Buff Combat

Whitelionofchrace

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