Wearing this arm band allows the wearer to manipulate the very threads of time around them to move more easily through the fabric of time.
Whenever you make an attack roll, an ability check, or a saving throw, you can pull on the threads of time to roll an additional d20. You can choose to do this after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also manipulate the threads of time when an attack roll is made against you. Roll a d20 and then choose whether the attack uses the attacker's roll or yours.
You regain all 3 charges upon a long rest.
(Armband grants Lucky Feat, themed as time/fate manipulation)
Notes: Feat: Lucky, Armband of Time Dilation
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