Created by the broken mind of Angheld's copy after meeting Erebor on the field of battle and losing his soul and mind he imbued every ounce his body had left into this glove with the help of two cosmic beings. He was given the chance to pass this glove to his original hoping that in his meeting of Erebor he may stand a greater chance or at least make a different decision with the help of what is left of his existence. Angheld feels the entire weight of failure, regret, hate, pain, and sadness when he first touches this glove however after this passes he is given new hope and sees his quest in a new light, not just the bringing of Erebor to justice but doing so in a way that he is able to survive the experience as well.
This glove is Silver and Red metal that pulsate with veins as though it was a living being, it has a dark brown leather inner lining granting a resistance to cold damage on this arm. This Glove melds to your left hand and seals to you as a second skin and the arm itself returns to its vitality of when you were alive the first time giving you a 1d6+3 to any attack made with this hand while unarmed (That includes returning of missiles caught by the snaring ability. seem to almost meld into your hands when you don them.
When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. In addition you may attempt to catch psychic abilities and items thrown with telekinesis.
In addition to these abilities it is the duelist glove given out by King Charming consuming that glove as it touches your body making them the same glove.
Notes: This may only be attuned to the Real Angheld, Warding, Handwear
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