You must be a Bard proficient with wind instruments to use this bassoon.
The bassoon has 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 charge, calling forth one one or more aquatic or amphibious creatures, provided you are within 30 feet of a body of water that is no less than 10 feet in any dimension. If there is not a sufficient body of water within range, or if none of the called creatures can physically fit within that body of water, the charge is wasted. Called creatures are summoned to your physical location by magical means from another physical location on any plane of existence. The effect ends after 1d4 minutes, at which time a called creature may choose to magically return to the location from which it was summoned. The pipes regain 1 expended charge daily at dawn.
To expend a charge on the bassoon, make a Perform check and add your current Bard level. The result of the roll determines the number and type(s) of creatures called. The GM chooses the specifics of each called creature using the table below. Creatures that normally live in fresh water may only be called to fresh water locations, while creatures that normally live in salt water may only be called to salt water locations. All called creatures appear in the nearest unoccupied space to you, provided that space is in water.
|
1d20 |
Called Creatures |
|
1-3 |
Plankton |
|
4-6 |
Bottom feeders |
|
7-9 |
Tiny fish or mussels |
|
10-13 |
Small fish or shellfish |
|
14-17 |
1 creature of challenge rating 1 or less |
|
18-21 |
1 creature of challenge rating 2 or less, or 2 creatures of challenge rating 1 or less |
|
22-25 |
1 creature of challenge rating 4 or less, or 1d4 creatures of challenge rating 1 or less |
|
26-29 |
1 creature of challenge rating 6 or less, or 1d4 creatures of challenge rating 2 or less |
|
30-33 |
1 creature of challenge rating 8 or less, or 1d4 creatures of challenge rating 3 or less |
|
34-37 |
1 creature of challenge rating 10 or less, or 1d4 creatures of challenge rating 4 or less |
|
38-41 |
1 creature of challenge rating 12 or less, or 1d4 creatures of challenge rating 5 or less |
|
42-45 |
1 creature of challenge rating 15 or less, or 1d4 creatures of challenge rating 7 or less |
|
46-49 |
1 creature of challenge rating 20 or less |
|
50+ |
Ancient monstrosities from the depths of the seas |
All creatures called simultaneously share a turn in combat, and all called creatures are controlled by the GM. Called creatures with an Intelligence score less than or equal to 5 are automatically friendly towards you and will obey basic commands, while creatures with an Intelligence greater than 5 will act independently. Whenever a called creature that isn't under another creature's control comes within 30 feet of you while you are playing the bassoon, you can make a Charisma check contested by the called creature's Wisdom check. If you lose the contest, the called creature behaves as it normally would and can't be swayed by the bassoon's music for the next 24 hours. If you win the contest, the called creature is swayed by the bassoon's music and becomes friendly to you until you attack it or until the effect ends. A friendly called creature obeys your commands to the best of it's ability. If you issue no commands to a friendly called creature, it defends itself but otherwise takes no actions.
Notes: Summoning, Control, Instrument
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/17/2019 1:02:32 PM
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3
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0
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Coming Soon
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