Armor (shield), unknown rarity
When a hostile spell targets you, you can use your reaction to raise your shield if you are wearing it and absorb the Spell into the Bark.
It can hold a spell up to 5th level for one hour. If it isn't used until then, it dissipates.
The spell stored in the bark when used, uses a set Spell Save (15), and attack modifier (+5)
The Bark can only ever store one spell at a time.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Combat, Warding
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