A golden warhammer, again refined into a more powerful form by the tenets of Wealth. The weapon's facets glint beautifully in the light, and is now much easier to wield in combat. Channeling the divinity of Wealth through the wielder's actions and deeds, Auganich now contains a fraction of its true strength and unique properties.
"Until your Gold outweighs your Greed, until your Words outweigh your Gold, and until the weight of your Legacy is above all..."
Magic Weapon: You have a +2 bonus to attack and damage rolls made with this magic weapon.
Worthiness: This weapon uses a "Worthiness" score. Each player's base worthiness score is 10, but it can increase or decrease as you perform noteworthy or significant deeds. Performing worthy deeds will increase your score, while unworthy deeds will decrease it. Unworthy deeds deplete Worthiness faster than worthy deeds increase it, but this does not necessarily correspond to the typical sense of "good" and "evil".
Demonetization: By touching the pommel of this warhammer to a valuable object, you can revert the object to a material of lesser value. For example, touching a gold piece would revert it to a silver piece, while touching a bronze statue would revert it to copper or zinc. Objects that were previously transmuted into a valuable material are restored to their original form and composition. A single object can only be "reverted" in this way once per day.
Weapon Abilities:
Capitalism: You may use this ability a number of times equal to your Wisdom score modifier, and regain all uses after a long rest spent in luxurious comfort. When making a melee weapon attack with this weapon, you may expend an amount of gold in increments of 50 gp to increase the weapon's damage die, up to a maximum die type of a d20. You may activate this ability after making the initial attack roll, but before determination of the attack's result.
Investment: Once per day as an action, you may select one creature you can see within 60 ft of you and give them a bonus to AC. The target's AC becomes equal to your Worthiness score for 1 minute, or until their current Hit Points are less than half of their maximum. If the creature's AC is already equal or higher than your Worthiness score, the ability is not expended.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, by a Wealth Domain cleric, Damage, Combat, Versatile, Push
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