Weapon (dagger), legendary (requires attunement by a Requires attunement)

You have a +1 bonus to attack rolls & damage made with this magic weapon.

Black Moon - When you attack a creature with 100 hit points or less remaining and roll a 20 on the attack roll, it is automatically killed.

Full Moon - This weapon functions as a weapon of warning. While the weapon is on your person, you have Advantage on initiative rolls. In addition, you and any of your companions within 30 ft of you can’t be surprised, except when incapacitated by something other than non magical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Umbra - As a reaction, when you make a successful melee weapon attack with Antumbra, you may use 1, 2, or 3 charges to increase the save DC of the poison applied to the dagger by 2, 3, or 4. The base DC is determined when the poison is created. Charges reset after a shrt rest.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Advantage: Initiative, Requires attunement, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

Ohmz_Bladerunner

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