Weapon (spear), artifact (requires attunement by a Requires attunement from a Battle Master)

You have a +1 bonus to attack and damage rolls made with this magic weapon. If Azul’s spirit deems you worthy when you attune to the spear, you gain the following magical abilities:

- As long as you and the spear are within the same plane of existence, you can warp the spear into your grasp as a bonus action, provided that both hands are free.

- You gain two cantrips, Light and Truestrike. You can use one charge to cast one of these spells as a bonus action.

- As a bonus action, you can use one charge to slam down the spear to create a Thunderwave. This attack is identical to the Thunderwave spell but counts as a magical ability. The spear regains all of its charges every dawn. 

 The spear uses your Battle Master DC. 

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Requires attunement from a Battle Master, Damage, Combat, Thrown, Versatile, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
9/13/2023 2:17:18 AM
1
1
--
Coming Soon
9/23/2023 6:22:21 PM
1
1
--
Coming Soon

Item Tags: Damage Combat

JesseGavintheDemonBabe

Comments

Posts Quoted:
Reply
Clear All Quotes