Adamantine Armour (Plate), artifact (Requires attunement)
The Armour of the Colossus was crafted for the Sir Pigeon Knight, a warrior of great strength and insane dementia. After days of welding, the armour was charred and burnt, turning it pitch black, but it’s magical abilities still remain.
Minor beneficial properties:
Tiny glowing particles slowly fall off you at all times.
You don't have a shadow
Your breath is always visible, as if you were in a cold environment
You appear as though you are 3d10 years older, but do not physically age.
Major beneficial properties:
Shadowstep. When you hit a creature with a ranged weapon attack, you may choose to instantly teleport to an unoccupied space within 5 ft. of that creature. You can use this ability a number of times equal to your proficiency bonus, regaining all expended uses each day at dawn.
The Armour of the Colossus gives a +3 bonus to AC while attuned and worn.
- The Armour of the Colossus is made out of a combination of mithral and adamantine. All critical hits become normal hits.
- The Armour of the Colossus acts as a Belt of Storm Giant Strength, Animated Shield, Ring of Protection, and Ring of Spell Turning.
Destroying the Armour of the Colossus.The Armour of the Colossus can only be destroyed by the Wish property of both the Eye and Hand of Vecna, while they are attuned to a celestial being.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Immunity: Critical Hits, Set: Strength Score, Advantage: Saving Throws, Set: Armor Class, Bonus: Saving Throws, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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