While holding this Weapon, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your spells.
In addition, you can use Unyielding Magic to regain 1 spell slot as an action while holding the weapon. You can’t use this property again until you finish a short rest.
While attuned, this weapon can be used as a spellcasting focus.
As a Reaction, you can speak the command word and have the candles adorned on the weapon shed bright or dim light in a 20 foot radius.
This weapon is receptive to well made essences. Applying an essence to the weapon grants it the essences' effect to any target it hits for 1 minute.
This Weapon has 6 charges that it regains daily at dawn, an additional 2 charges is added per ASI. You can expend 1 or more charges to gain the following benefits:
- Licking Flames: As a bonus action, speak the command word to expend 1 charge and cause flames to erupt from the candles on your weapon. While the weapon is ablaze, it gains a +1 to hit and it deals fire damage equal to your double Prof Mod + 1 to any target it hits until the start of your next turn. expending more charges adds an additional +1 to hit and damage.
- 4th Rejuvenating Essence: You gain a +2 to melee attacks and the spell Healing Word that you can use at 2nd level once per Short rest. As a bonus action, speak the command word to expend 2 charges and cause a pleasant aroma to swirl around your weapon in that grants 4d6 + Spell mod temporary hit points for 1 minute to each ally within a 15 foot radius.
- 8th Solar's Presence: You gain the guidance cantrip and an additional use of Unyielding Magic. As a bonus action, you can light the sword to expend 1 charge to cast Bless on a creature of your choice or 2 charges to cast Sanctuary. These effects do not require concentration and last 1 minute. As a reaction, spend 3 charges to add your spellcasting modifier (Wisdom or charisma) to an ability check or saving throw to an ally that you can see within 30 feet of you.
- 12th Wax Wave: You gain an additional +1 to melee attack, spell attack and saving throw DCs while attuned to this weapon. As an action, point your sword to the sky and speak the command word to expend 6 charges and cause any enemy within 15 feet of you to make a Dex save equal to your spell save DC. On a failure, they take 6d6 fire damage and are petrified in wax for 1 minute, on a success they take half damage and are not petrified.
This weapon will evolve at 4th, 8th, and 12th level.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Warlock Spell Attacks, Bonus: Warlock Spell Save DC, Petrified, Warlock, Cleric, or Paladin, Damage, Buff, Debuff, Versatile, Sap
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12/14/2024 10:48:47 AM
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