Armor (hide), uncommon (requires attunement by a Replaces an arm)
 
 
 
 

A creation using mostly technology with gears and wires, and a hint of magic, is mostly given to those that lost their arms. While it functions as an arm, the wearer may have to replace some scraps of wood that flies off during a battle, lest they wish for it to be destroyed beyond repair.

Through technology it was allowed to move, through magic, it allows you to feel. If this arm is destroyed improperly, the wearer takes 1d8 of psychic damage. 

 
 
 
 

This crude armor consists of thick furs and pelts.

Notes: Bonus: Armor Class, Disadvantage: Athletics, Replaces an arm

Dontidentifyme

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