This arrow does an additional 1d4 fire damage to any other damage it would otherwise deal. Also, when it strikes a target, any creatures within 5 ft. of that target must make a DC 12 Dex save or take 1d4 fire damage, taking half on a success. The arrow then loses its magical properties.
If you have 4 Arrows of the Elements, this arrow gains +1 to hit, its extra damage becomes 1d6, the save DC becomes 14, and the damage on a failure becomes 1d6.
If you have 8 Arrows of the Elements, this arrow gains +2 to hit, its extra damage becomes 2d6, the effect radius becomes 10 feet, the save DC becomes 16, and the damage on a failure becomes 2d6.
If you have 12 Arrows of the Elements, this arrow gains +3 to hit, its extra damage becomes 3d6, the effect radius becomes 15 feet, the save DC becomes 18, and the damage on a failure becomes 3d6.
Notes: Damage, Combat, evocation
Previous Versions
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9/28/2023 8:32:48 PM
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Coming Soon
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