This arrow does not deal damage. Instead, it heals 1d8 hit points to the target if it hits. If the target is an ally, the attack roll has advantage.
If you have 4 Arrows of the Elements, the number of hit points restored becomes 1d12 and the target gains 1d6 temporary hit points on a hit.
If you have 8 Arrows of the Elements, the number of hit points restored becomes 2d12, the temporary hit points given becomes 2d6, and the target gains advantage on their next attack roll.
If you have 12 Arrows of the Elements, the number of hit points restored becomes 3d12, the temporary hit points given becomes 3d6, and the target gains advantage on all attack rolls for the next 3 rounds.
Notes: Healing, Buff, Combat
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