You have a +3 bonus to attack and damage rolls made with this magic weapon.
Firefly: Whenever you kill a creature with this weapon they explode in a pyre of flame forcing all creatures within 10 ft of the killed creature to make a dc 15 DEX saving throw or take 3d6 fire damage.
Memento Mori: The next time you reload the Ace of Spades after killing an enemy as long as its before the end of your next, Memento Mori activates and Ace of Spades is loaded with 8 Memento Mori rounds that deal an additional 1d8 piercing damage each. Killing an enemy with a Memento Mori round causes Firefly to become Funeral Pyre and allows you to on your next turn to reload the Ace of Spades as a bonus action. While Memento Mori is active you have immunity to fire damage dealt by the Ace of Spades's Firefly and Funeral Pyre abilities.
Funeral Pyre: When killing a creature with a Memento Mori round causes them to explode in a brighter flame, forcing all creatures within 15 ft of them to make a dc 17 DEX saving throw or take 5d6 fire damage on a fail and half as much on a success.
ammunition (firearms), reload (13), range 40 ft/120 ft,
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, ammunition (firearms), reload (13), range 40 ft/120 ft, , creature who is proficient with firearms, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap
Comments