Designed in the technologically advanced regions of the realms, this armour is made to absorb damage taken and eventually unleash a blast in retaliation.
After taking damage from slashing/bludgeoning/piercing/force based attacks 3 or more times this armour becomes 'charged'.
Once charged the wearer can use their reaction to receive half damage from an attack that lands and deflect the full amount of damage that would have been taken back at the attacker. The attacker must make a Constitution saving throw with DC equal to 10 + the number of attacks taken since the last reset (to a maximum of 6), on a failed save the attacker takes damage and is thrown back 10 feet and knocked prone, on a successful save the attacker is damaged and not thrown.
This armour has 3 charges and regains a single charge on a long rest.
Padded armor consists of quilted layers of cloth and batting.
Notes: Bonus: Armor Class, Stealth Disadvantage
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