This arrow does an additional 1d4 psychic damage to what it would otherwise deal. When it hits a creature, they must make a DC 14 Constitution saving throw or be blinded for 3 rounds.
If you have 4 Arrows of the Elements, this arrow gains +1 to hit, its extra damage becomes 1d6, the save DC becomes 16, and the target becomes deafened as well on a failure.
If you have 8 Arrows of the Elements, this arrow gains +2 to hit, its extra damage becomes 2d6, the save DC becomes 18, the duration becomes 5 rounds, and the target becomes petrified as well on a failure.
If you have 12 Arrows of the Elements, this arrow gains +3 to hit, its extra damage becomes 3d6, the save DC becomes 20, and the target becomes paralyzed rather than petrified on a failure
Notes: Damage, Combat, evocation
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