Weapon (morningstar), legendary (requires attunement)

This magic morningstar is made in the image of Bahamut, a platinum inlaid adamantine hilt cast in the shape of a dragon rearing its head, his spiked frills and fangs making the points of the bulb. You gain a +3 bonus to attack and damage rolls made with this morningstar. When you hit with an attack roll using it, the target takes an extra 5d6 radiant damage.

While holding the morning star, you can use an action and speak a command word to cause the head to breathe out a blinding light or a debilitating mist in a 90-foot cone. If you choose to exhale light, each creature in that area must make a DC 18 Dexterity saving throw. On a failed save, it takes 14d6 radiant damage. On a successful save, it takes half as much damage. Each creature of your choice in this area requires no saving throw, instead healing for the same amount. Alternatively, if you chose the mist, each creature in the area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature falls unconscious for 1 minute. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of your next turn. An unconscious creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this action is used, it can’t be used again until the next dawn.

Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Radiant, Sap

Kirtical_Mass

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