A blunderbuss is a muzzle-loading Black-powder firearm.It can fire Shot (a packet of small metal pellets), but it can also be loaded with gravel, sand or whatever else is at hand that can fit in the muzzle. When loaded with improvised ammunition in this way, the blunderbuss deals 2d4 piercing or bludgeoning damage.
Arcane weapon- this weapon is inscribed with arcane power. The weapon can be used as an arcane focus for spells. when used as an arcane spell focus ignore the spell material components (if material has a gp cost this must still be supplied for casting). This weapon instead must be loaded with a piece 9f arcane inscribed ammunition.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Weapon Property: Light, Artificer, Range, Ammunition (Firearms), Reload, Sap
Comments