"I don't need it, I want to take into battle what my hands knows best"
This heavy bronze axe has a black ribbed handle and its tapering tip is adorned by several runes. Not much is known of the origins from this weapon, but given that tiny earth elementals imbue the weapon, but given that tiny earth elementals imbue this weapon with strong earth magic, it can be speculated that the weapon comes from the Elemental Plane of Earth, or it was crafted by a powerful Gnome Artificer.
You gain a +2 bonus to attack and damage rolls made with this magic axe. If you score a critical hit with it, the target must succeed on a DC 19 Dexterity saving throw or be restrained by multiple small rocky hands that emerge from the floor until the start of your next turn. Additionally, it deals maximum damage when you hit a nonmagical object, a construct or a structure with it.
Earth-Shatter: You can expand 1 charge to forgo one of your attacks to slam the ground in front of you. shattering the earth in two Each creature creature in a 15-foot cone must succeed on a DC 17 Strength saving throw. A creature takes 5d8 bludgeoning
Earthen Resilience: While attuned to this weapon, you gain resistance to poison damage, and you have advantage on saving throws against your will. Additionally, moving through difficult terrain, magical or nonmagical, costs you no extra movement.
Opportunist Juggernaut: When you hit with this weapon a creature that is not wearing any armor, or has an AC of 17 or lower provided by natural or light armor, you can roll one of the weapon's damage dice one additional time.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Resistance: Poison, Attunement requires a creature with with a Strength score of 16 or higher, Damage, Combat, Heavy, Two-Handed, Cleave
Previous Versions
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