As an artificier, you use Arcane Baubles to store the energy to cast your spells. You create them over a long rest following the rules for the Spell Points Variant in the Dungeon Master's Guide, with the small changes listed below. Arcane Baubles may be used to power other magics, such as higher order magic items, or permanent magic items, by sacrificing them to create the item, either temporarily or permanently. Discuss possible uses with your Dungeon Master.
Arcane Bauble Cost
| Spell Level | BAUBLE Cost |
|---|---|
| 1st | 2 |
| 2nd | 3 |
| 3rd | 5 |
| 4th | 6 |
| 5th | 7 |
Arcane Baubles by Level
| Class Level | Arcane Baubles | Max Spell Level |
|---|---|---|
| 1st | 4 | 1st |
| 2nd | 4 | 1st |
| 3rd | 6 | 1st |
| 4th | 6 | 1st |
| 5th | 12 | 2nd |
| 6th | 12 | 2nd |
| 7th | 15 | 2nd |
| 8th | 15 | 2nd |
| 9th | 25 | 3rd |
| 10th | 25 | 3rd |
| 11th | 30 | 3rd |
| 12th | 30 | 3rd |
| 13th | 36 | 4th |
| 14th | 36 | 4th |
| 15th | 42 | 4th |
| 16th | 42 | 4th |
| 17th | 49 | 5th |
| 18th | 49 | 5th |
| 19th | 56 | 5th |
| 20th | 56 | 5th |
Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage, Ammunition, Light, Loading, Range, Vex
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