Weapon (crossbow, hand), common

As an artificier, you use Arcane Baubles to store the energy to cast your spells.  You create them over a long rest following the rules for the Spell Points Variant in the Dungeon Master's Guide, with the small changes listed below.  Arcane Baubles may be used to power other magics, such as higher order magic items, or permanent magic items, by sacrificing them to create the item, either temporarily or permanently.  Discuss possible uses with your Dungeon Master.

Arcane Bauble Cost
Spell Level BAUBLE Cost
1st 2
2nd 3
3rd 5
4th 6
5th 7
Arcane Baubles by Level
Class Level Arcane Baubles Max Spell Level
1st 4 1st
2nd 4 1st
3rd 6 1st
4th 6 1st
5th 12 2nd
6th 12 2nd
7th 15 2nd
8th 15 2nd
9th 25 3rd
10th 25 3rd
11th 30 3rd
12th 30 3rd
13th 36 4th
14th 36 4th
15th 42 4th
16th 42 4th
17th 49 5th
18th 49 5th
19th 56 5th
20th 56 5th

 

Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage, Ammunition, Light, Loading, Range, Vex

Item Tags: Damage

ijohnnymac

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