Arcturus, the Sword of Stars, attunes to you. It can only attune one wielder at a time.
Bend Probability. If you do not have the Lucky feat, you gain the Lucky feat. If you already have the Lucky feat, your number of Luck points increases to six. You may now spend a Luck point at any time to replace one of your prepared spells with a different spell that you could have prepared today.
See The Weave. If you do not have the Portent class feature, you gain Portent. If you do have the Portent class feature, you now roll six d20s at the start of each day. If you have 14 or more levels in Wizard, you roll eight d20s at the start of each day.
There's four "I"s in Team. Each time you level up, you gain eight new spells known instead of two.
Helping Handoff. You may spend a minute imagining how you would go about acquiring a specific item. If you could reasonably obtain this item if given a few days of travel time, you may produce the item from an alternate timeline in which you travelled and acquired the item. You may use this feature three times each day.
Dunamancy. Arcturus has 24 charges. You may cast the spells haste (3 charges), slow (3 charges), foresight* (9 charges) and time stop (9 charges) using Arcturus.
*you may only cast foresight targeting yourself.
Manifest Possibility. You learn the spells Manifest Arcturus and Empower Echoes.
Housekeeping. In order for this item to work correctly, gain the feat "Arcturus' Sight" to your character sheet.
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