Weapon (flail), rare (requires attunement by a Upon attunement, the wielder will grow a thick black beard.)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Upon use of a bonus action, you may douse the head of this flail with a special oil. Upon a hit the creature or object will be considered doused. The oil, if not applied, will magically dissipate upon the end of your turn. The oil, if applied to a target will last for 1 minute, and then dissipate.
Upon use of another bonus action and a hit of the creature or object, you may ignite the oil, causing 1d10 force damage on ignition. The sparks, on unsuccessful ignition, will cease upon the end of your turn.

Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Upon attunement, the wielder will grow a thick black beard., Damage, Combat, Sap

Item Tags: Damage Combat

BloodletHam

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