A strange, glowing shield that hovers over the ground. On pickup the shield is grafted onto the player removing their weapons and spell casting but adds +5 AC to who ever picks it up.
Shield bash- Deals AOE damage to any hostile creature or construct in a 15 foot line centered on hit. Deals 3d10 force damage.
Shield swing- Single attack hitting 1 creature or construct within 10ft dealing 3d6 force damage
Shield slam- (Condition, needs to be in air) after 10 kills using bash, the shield will light up shaking with near uncontrollable force that forces the player into air giving them time to locate and attack any enamels in a 15ft radius. Once the player slams into the ground all enemies within a 20ft radius take s 5d10 force damage but the player is knocked prone
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Instant attunement but cant be taken off or dropped until player is knocked unconscious or killed.
Comments