This pair of Mattock's resemble handaxes in size and shape, however, on the reverse side of the bladed head there are long sharp spikes.
The weapons are constructed of fine silvered steel and the haft of leather wrapped american cedar wood.
These weapons are magical, granting the wielder unique attributes.
While wielding these weapons in hand, the wielder gains a climb speed of 15 feet, allowing them to climb surfaces such as stone, wood, clay, shale, and soft metals. The user is not required to make strength or athletics checks to climb, and only requires one mattock implanted into the surface to hang from it.
Additionally these weapons deal more damage the longer that the wielder is in combat using the barbarian rage ability. When using the barbarian rage ability for less than 5 minutes, the wielder gains an additional 1d4 force damage to every successful strike, and after 5 minutes, an extra 1d6.
The wielder of these weapons can also attempt to sunder the weapon of, or disarm any opponent on a successful strike. If the opponent is unarmed, or using natural weapons, such as claws, this feature can be used to impose disadvantage on the next strike from that creature against the wielder. This can be utilized as many times per day as is equal to half of the wielder's level rounded up.
These weapons deal a base damage of 1d8 + 2 slashing, or piercing, depending on the side of the weapon the wielder is striking the enemy with.
+ 2 to hit proficiency and strength modifiers can be added if the user has proficiency with dual wielding.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Melee Weapon Attacks, Light, Thrown, Vex
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