Bala was a foul-tempered prince of a gully dwarf clan, which was enslaved by a cruel elven mage in Thesk. Though Bala managed to escape the more cowardly traits of his race, he was even more filthy and obnoxious than the average gully dwarf. Sickened of his enslavement, Bala crept into the mage's lair and cracked the elf's skull open. Although rumor has it that it was the dwarf's stench that overcame the mage, it was, in fact, his enchanted axe that dispelled the elf's magical defenses. It is obvious from the poor workmanship that Bala himself crafted the axe. The mystery lies in where its power originates. After a lengthy career of mage-slaying, Bala died, never having revealed his secret to those who were willing to risk a lice infestation by approaching him. Some say that the axe was powered by Bala's intense hatred of wizards. The axe gives the owner the ability to dispel magic once a day.
Once per turn, when you damage a creature with this weapon, the target must succeed on a DC 15 Constitution saving throw or become afflicted with a magical disruption effect called Arcane Dissonance until the start of your next turn.
Arcane Dissonance. A creature afflicted with this effect must make a saving throw each time it attempts to cast a spell. The DC for the saving throw is equal to 10 + the spell's level. On a failed save, the spell fails, and if a slot was expended to cast the spell, the slot is consumed. On a successful save, the spell is cast as normal, and this effect ends.
While the axe is on your person, you can use an action to cast dispel magic (save DC 18). Once you use the axe to cast the spell, it can't be cast again from it until the next dawn.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Debuff, Combat, Versatile, Topple
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