Wondrous Item, legendary (requires attunement by a Warforged)

Created by the Grand Artificer Godfrey Nevinyrall, these docents served as indispensable tools for subterfuge missions.


A docent is a small metal sphere, about 2 inches across, studded with dragonshards. To attune to a docent, you must telepathically commune. While attuned this docent is able to hover and fly anywhere within 10ft of its host.

Sentience. A docent is a sentient item of any alignment with an Intelligence of 16, a Wisdom of 19, and a Charisma of 14. It perceives the world through your senses. It communicates telepathically with you and can speak, read, and understand any language.

Life Support. Whenever you end your turn with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you.

Ablution [1/day]. Any targeted creatures within a 120ft radius must make their choice of an Intelligence, Wisdom, or Charisma saving throw vs DC20. Failure results in their mind being washed of any memory of a particular focus, person, place, thing, or time permanently. The target victims will have no knowledge of the focus only the results of its absence. Spells such as Greater Restoration or Wish may reverse the effects.

 

Personality. These docents are particularly strong willed. It may control its warforged hosts with a battle of wills (Wisdom contest). The loser may not challenge the winner until after the next short rest.

Notes: Warforged, Communication, Detection, Utility, Sentient

Item Tags: Communication Detection Utility Sentient

OldManPsychic

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