Attuned - While attuned to this weapon, it functions as +1 Magical Pike.
In addition, it deals bonus 4 (1d6) damage to Celestials and Fiends.
Awakened - While attuned to this weapon, it functions as +3 Magical Pike.
In addition, it deals bonus 8 (2d6) damage to Celestials and Fiends.
Balance Within - If a creature is under any type of magical effects, You can use an action to have Balance absorb up to 1 magical effect from said creature within sight of 15ft. The magical effect cannot be absorbed from another magical item, however if it is a spell cast upon the creature, or a spell given through a magical item to the creature (I.E. Ring of Blessing - Cast Bless on self) is able to be absorbed as it is only a vessel for said spell. Balance grants the attuned the absorbed ability if the attuned wishes, and lasts until the next dawn.
Exalted - While attuned to this weapon, it functions as +5 Magical Pike.
In addition, it deals bonus 12 (3d6) damage to Celestials and Fiends.
You gain access and ability to cast the following spells twice per day - Dispel Magic (5th Level), Lesser Restoration
You gain access and ability to cast the following spells once per day - Greater Restoration, Remove Curse
You also add double your proficiency bonus with Balance if the attuned is a Monk with no Religious Deity.
Proficiency with a Pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Additional, Damage, Combat, Heavy, Reach, Two-Handed, Push
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