You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you are hit by an attack dealing acid, cold, fire, lightning, or thunder damage, you may use your reaction to have Ashuraddin's Shamshir absorb some of the energy. You have resistance to the triggering damage type until the start of your next turn. In addition, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type. This ability cannot be used again until the next time the sun rises.
The sorcerer-king Ashuraddin enslaved many elemental genies to his will, and created this sword with metal mined from the plane of earth, forged in the plane of fire, tempered in the plane of water, and cooled in the plane of air.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Nick
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