Wondrous Item, uncommon

This ordinary bag, made from burlap cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small seed. The bag weighs 1/2 pound.

If you remove a seed from the bag, plant it in dirt or sand, and then water it, the seed grows into a sentient or awakened plant creature you determine by rolling a dice and consulting the table below. For a player character of level 1-4, roll 1d4 and consult the table; for level 5-6 roll 1d6 and consult the table; and for level 7+ roll 1d8 and consult the table. See the Monsters Listing for the creature's statistics. At the next dawn, make a DC 15 WIS save for the plant creature. On a success, the creature remains animated, but behaves naturally and is no longer under your control (though it may remain friendly to you and your companions if it has reason to). On a failure, the creature immediately roots itself into the ground and transforms into an inanimate plant of the same shape.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three seeds have been pulled from the bag, the bag can't be used again until the next dawn.

 

Bag of Seeds

d8 Creature
1 Awakened shrub
2 Twig blight
3 Needle blight
4 Vine blight
5 Awakened tree
6 Shambling mound
7 Wood woad
8 Treant

 

Notes: Summoning, Utility

Item Tags: Summoning Utility

Gym0317

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