If you roll a Crit 1 the gun will overheat. You can use an action to cool it down or wait a turn. If you attempt to use it while overheated the DM will roll a percentile dice to determine if it explodes or not. (DM will determine the percentile difficulty)
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Lightning, Damage: Piercing, Ammunition, Heavy, Loading, Range, Two-Handed, Push
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