Ring, uncommon

As a bonus action you point to one creature you can see within 30 feet of you, imbuing it with vitality. If the target has at least 1 hit point, it gains a number of temporary hit points equal to 1d4 + your spellcasting ability modifier. The temporary hit points are lost after 1 minute.
Add the total amount rolled to your next melee attack or the next time you heal a creature using a spell slot.

This spell's hit point total increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

If worn by a Cleric, Paladin, or other class with access to divine magic you gain access to any cantrip with a ranged attack roll. This damaging cantrip can be used in the same bonus action that another creature is granted temporary hit points.

Notes: "Does your healer feel unappreciated? Do they want to deal damage but the party is being just too reckless? Then this ring is for you! It heals your party while stopping those chaotic evil creatures at the same time!"

Previous Versions

Name Date Modified Views Adds Version Actions
10/9/2023 1:33:57 AM
63
9
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Coming Soon
WestCoastCleric

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